I really wanted to get a stronger result with risset rhythms, instead I've ended up with this god forsaken Franken-patch, but it is sort of doing what I want it to. In brief I did this:
- I dissected the glissando max for live patch from a few days ago away from ableton M4l in just standalone max.
- I broke up what was previously a poly~ object into multiple audio outs.
- Set each of the math operations controlling the poly~ object to receive audio input from multiple groove~ objects each playing the same buffer.
- Mapped the pitch math to control a sig~ object controlling play back speed of each groove.
I know that image doesn't really capture whats going on, but basically there are four copies of the maths operations each managing a seperate groove~. Their level is proportional to their tempo and pitch (the red patch lead) and they are all commencing at different tempi/pitch/loudness. The intent is to create an eternal accelerando.
I also used a drum break that was used in a demonstration of risset
rhythms from Dan Stowel's Paper, this worked HEAPS better than jongly.aif
Have a listen here:
On Monday I'll be going through and commenting on everyone's stuff. Grats to all of you, you amazing people. Have a brilliant weekend!
Love,
Hakushu
coooooooool
ReplyDeletei get legit scared when it really speeds up-- the same fear as my fear of feedback, which is also linked to fascination. awesome job!